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VR StrideS

VR StrideS Press Kit

Official information, screenshots, logos, videos, and media assets for VR StrideS.

Last updated October 2026

01

Information

The facts, the boilerplate and the feature list, written to be copied straight into a piece.

Quick facts

Product
VR StrideS
Developer
gnuj industries
Publisher
gnuj industries
Category
PC VR locomotion software
Platforms
Windows / Linux
VR platform
PC VR
Headsets
Primarily tuned for Meta Quest 3; broader compatibility varies by setup
Release
Steam launch: 5 November 2026
Current status
Public playtest ended; free tutorial demos available
Press contact
hello@vrstrides.com

About VR StrideS

Available in three lengths. Copy buttons use the text exactly as shown.

One-line description 1 line

VR StrideS turns walking and jogging in place into locomotion for compatible PC VR games.

Short description ~50 words

VR StrideS is a companion application for PC VR. It detects walking or jogging in place and converts that motion into movement input that compatible games already recognise. Players cover ground using their own legs instead of relying entirely on a thumbstick. It needs no additional trackers or treadmill.

Full description ~165 words

VR StrideS is PC VR locomotion software that runs alongside a compatible game. It reads headset and controller motion, estimates speed and direction separately, then converts both into ordinary thumbstick input. It needs no treadmill, foot trackers or per-game movement mod.

Headset cadence helps estimate speed, while headset and controller tilt and motion provide directional cues. Effort adjusts how much physical movement is needed to reach speed. Freedom of Movement can narrow the allowed direction cone from the default full 360°. A clear jogging rhythm is the most reliable signal; gentle walking still needs work, and results vary by game and setup.

Free Steam and standalone Quest demos teach the movement inside their own tutorials. The Quest demo does not add locomotion to other standalone Quest games. The public playtest has ended, and VR StrideS launches on Steam on 5 November 2026.

Key features

  • Converts walking and jogging in place into virtual movement.
  • Maps physical effort to locomotion speed.
  • Uses headset and controller tilt and motion as directional cues.
  • An adjustable Effort setting controls how much movement a given in-game speed requires.
  • Freedom of Movement narrows the allowed direction cone, with full 360° movement as the default.
  • An adjustable in-game overlay shows estimated speed and movement direction.
  • Runs as a PC VR companion application, not a per-game modification.
  • Intended to work across compatible games without a dedicated mod for each title.
  • Tuned primarily for Meta Quest 3 PC VR setups; compatibility with other headsets varies by configuration.
  • Free Steam and standalone Quest tutorial demos; the Quest demo does not add movement to other standalone games.
  • VR StrideS launches on Steam on 5 November 2026; the public playtest has ended.

Real movement becomes VR movement

The player stays on the spot. The game receives the same kind of movement input it would from a thumbstick.

Real world
First-person view of the demo arena gate course at night, passing a lit archway with the next gate ahead on the trail. Motion is paused because reduced motion is enabled.Footage of a run through the demo arena gate course, weaving between lit archways on a night trail.
In VR
Head travel · one signal136 spm · 15 cm
02

Media

Screenshots, key art, logos and video. Every preview opens the full-resolution original; every tile downloads it.

Screenshots

Open any image at full resolution or download it directly.

First-person view passing under a lit archway on the demo arena trail at a jogging pace.

Moving through a gate at a jog.

1920 × 1080 · PNG

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The VR StrideS desktop window reporting that SteamVR is not detected, with runtime, connection and headset status, an Effort slider set to 7, and preference toggles.

The desktop companion app, showing runtime status and the Effort control.

1920 × 1080 · PNG

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The VR StrideS in-headset menu showing the Effort scale from 1 to 10 with 7 selected, above Restart Tutorial, Resume and Quit buttons.

The in-headset menu, where Effort is set without leaving VR.

1920 × 1080 · PNG

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A dark tutorial arena lit in cyan, with instruction boards either side of a path and a glowing cadence waveform running across the scene.

The start of the tutorial course, with guidance boards and a live cadence trace.

1920 × 1080 · PNG

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A glowing cyan archway numbered three on a dark path between banks of luminous grass.

Approaching a numbered gate on the trail.

1920 × 1080 · PNG

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A lit archway directly ahead on a dark trail through glowing grass.

A course gate seen head on.

1920 × 1080 · PNG

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A glowing archway viewed at an angle, with a second archway further down the dark trail.

The same gate from three-quarters on, with the next one beyond it.

1920 × 1080 · PNG

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First-person view passing under a lit archway at speed, with motion streaks along the trail.

The tutorial gate where players can sprint at full speed.

1920 × 1080 · PNG

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Key art

Store and marketing artwork shown uncropped at the supplied delivery sizes. Aspect ratios vary.

VR StrideS key art: a runner on a lit trail through a dark forest beneath mountains.

Primary key art

1920 × 1080 · PNG

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VR StrideS Steam main capsule artwork with the logo over trail artwork.

Steam main capsule

1232 × 706 · PNG

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A wide VR StrideS banner showing the trail artwork with the logo.

Wide banner

1920 × 622 · JPG

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VR StrideS store page background artwork.

Store page background

1438 × 810 · PNG

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VR StrideS Steam header capsule artwork.

Steam header capsule

920 × 430 · PNG

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VR StrideS cover artwork.

Cover art

800 × 450 · PNG

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VR StrideS vertical capsule artwork in portrait orientation.

Steam vertical capsule

600 × 900 · PNG

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VR StrideS key art cropped to portrait orientation.

Portrait key art

748 × 896 · PNG

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Logos

Each mark appears on its intended background. The masters have transparency.

The VR StrideS logo in full colour on a dark background.

Full colour, for dark backgrounds

5834 × 5834 · PNG

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The VR StrideS logo in full colour on a light background.

Full colour, for light backgrounds

5834 × 5834 · PNG

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The VR StrideS logo in white.

White monochrome

5834 × 5834 · PNG

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The VR StrideS logo in black.

Black monochrome

5834 × 5834 · PNG

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The VR StrideS profile image.

Profile image / avatar

900 × 900 · PNG

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Wordmark (SVG)

Scalable vector, 5466 × 960

Download SVG

Videos & trailers

Videos do not autoplay. Watch links open the host in a new tab. Download links point straight to the files.

Title still from the VR StrideS trailer.

Official trailer

The announcement trailer shows VR StrideS driving movement across a range of PC VR games.

03

Usage and contact

How to refer to VR StrideS, and who to ask for a key.

Brand usage

  • Use the official VR StrideS logo without altering its proportions.
  • Do not recolour the logo unless an approved variant is provided above.
  • Use the supplied screenshots and key art for editorial coverage.
  • Do not present VR StrideS as a VR treadmill. It is locomotion software.
  • Refer to the product as “VR StrideS”, preserving the capitalisation.

Press and creator inquiries

gnuj industries

Use this address for review-key requests, coverage inquiries and questions from press or creators.

Complete press kit

Download the complete VR StrideS press kit.

Includes the high-resolution screenshots, logos and key art shown on this page, plus the master trailer, layered logo sources (PSD, AI, EPS) and the brand font.

Download Full Press Kit