VR StrideS Press Kit
Official information, screenshots, logos, videos, and media assets for VR StrideS.
Last updated October 2026
Information
The facts, the boilerplate and the feature list, written to be copied straight into a piece.
Quick facts
- Product
- VR StrideS
- Developer
- gnuj industries
- Publisher
- gnuj industries
- Category
- PC VR locomotion software
- Platforms
- Windows / Linux
- VR platform
- PC VR
- Headsets
- Primarily tuned for Meta Quest 3; broader compatibility varies by setup
- Release
- Steam launch: 5 November 2026
- Current status
- Public playtest ended; free tutorial demos available
- Website
- vrstrides.com
- Discord
- Official server
- Press contact
- hello@vrstrides.com
About VR StrideS
Available in three lengths. Copy buttons use the text exactly as shown.
One-line description 1 line
VR StrideS turns walking and jogging in place into locomotion for compatible PC VR games.
Short description ~50 words
VR StrideS is a companion application for PC VR. It detects walking or jogging in place and converts that motion into movement input that compatible games already recognise. Players cover ground using their own legs instead of relying entirely on a thumbstick. It needs no additional trackers or treadmill.
Full description ~165 words
VR StrideS is PC VR locomotion software that runs alongside a compatible game. It reads headset and controller motion, estimates speed and direction separately, then converts both into ordinary thumbstick input. It needs no treadmill, foot trackers or per-game movement mod.
Headset cadence helps estimate speed, while headset and controller tilt and motion provide directional cues. Effort adjusts how much physical movement is needed to reach speed. Freedom of Movement can narrow the allowed direction cone from the default full 360°. A clear jogging rhythm is the most reliable signal; gentle walking still needs work, and results vary by game and setup.
Free Steam and standalone Quest demos teach the movement inside their own tutorials. The Quest demo does not add locomotion to other standalone Quest games. The public playtest has ended, and VR StrideS launches on Steam on 5 November 2026.
Key features
- Converts walking and jogging in place into virtual movement.
- Maps physical effort to locomotion speed.
- Uses headset and controller tilt and motion as directional cues.
- An adjustable Effort setting controls how much movement a given in-game speed requires.
- Freedom of Movement narrows the allowed direction cone, with full 360° movement as the default.
- An adjustable in-game overlay shows estimated speed and movement direction.
- Runs as a PC VR companion application, not a per-game modification.
- Intended to work across compatible games without a dedicated mod for each title.
- Tuned primarily for Meta Quest 3 PC VR setups; compatibility with other headsets varies by configuration.
- Free Steam and standalone Quest tutorial demos; the Quest demo does not add movement to other standalone games.
- VR StrideS launches on Steam on 5 November 2026; the public playtest has ended.
Real movement becomes VR movement
The player stays on the spot. The game receives the same kind of movement input it would from a thumbstick.

Media
Screenshots, key art, logos and video. Every preview opens the full-resolution original; every tile downloads it.
Screenshots
Open any image at full resolution or download it directly.

Moving through a gate at a jog.
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The desktop companion app, showing runtime status and the Effort control.
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The in-headset menu, where Effort is set without leaving VR.
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The start of the tutorial course, with guidance boards and a live cadence trace.
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Approaching a numbered gate on the trail.
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A course gate seen head on.
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The same gate from three-quarters on, with the next one beyond it.
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The tutorial gate where players can sprint at full speed.
1920 × 1080 · PNG
Key art
Store and marketing artwork shown uncropped at the supplied delivery sizes. Aspect ratios vary.

Primary key art
1920 × 1080 · PNG

Steam main capsule
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Wide banner
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Store page background
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Steam header capsule
920 × 430 · PNG

Cover art
800 × 450 · PNG

Steam vertical capsule
600 × 900 · PNG

Portrait key art
748 × 896 · PNG
Logos
Each mark appears on its intended background. The masters have transparency.
Usage and contact
How to refer to VR StrideS, and who to ask for a key.
Brand usage
- Use the official VR StrideS logo without altering its proportions.
- Do not recolour the logo unless an approved variant is provided above.
- Use the supplied screenshots and key art for editorial coverage.
- Do not present VR StrideS as a VR treadmill. It is locomotion software.
- Refer to the product as “VR StrideS”, preserving the capitalisation.
Complete press kit
Download the complete VR StrideS press kit.
Includes the high-resolution screenshots, logos and key art shown on this page, plus the master trailer, layered logo sources (PSD, AI, EPS) and the brand font.





